Liken Liken. Enable both the codes, start a game as Knuckles, and Tails joins you for a 2-player game. No. D0 - Used in the Simon Wai Proto, but it's completely different. Two rings lined up horizontally. However, this is vertical. 134, 135, 136, 137, 138, 139, 13A, 13B Master Code – Must Be On. There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list. Level Skip when Linked to Sonic the Hedgehog; Play any special stage. Antworten. Note that none of the unused chunks are in the table that the game checks to determine whether or not Sonic & Tails should slide. Enable the "Level select" code. It can be accessed via Pro Action Replay code FFFE10:0100 or Game Genie code ACLA-ACD8 (AB6X-ACBR when locked-on to Sonic & Knuckles), and choosing "Sound Test" on the stage select menu (Special Stage with lock-on). This would have been used in the Simon Wai layout of the stage, but has no purpose in the final layout. If a Balkiry is selected in debug mode, this sprite will be seen instead of its flying one. GameHacking.org - Since 1999. ), Sega Master System / Mark III / Game Gear. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Ocean Wind Zone". To add these chunks, add the IDs below in the format 0xxx at FF0000, and search for chunk ID 00 in the stage data. Level select: Press B, A, Right, A, C, Up, Down, A, Start when the phrase "Press Start" appears on the opening screen. For years, this is the most that players had seen of the level. This game has unused sounds. If the "A" Codes don't work try the "B" Codes. The upper four bits can be used to offset when it starts to rise in the air. Passwords. This is also unused in. This configuration for the score tally, replacing "ACT #" with "ZONE", is meant to be used in levels with only one act, such as Sky Chase Zone, Wing Fortress Zone, and Death Egg Zone. Info/Note Game Genie RELA-A6V8 KJLA-AAF8 NJLA-BS8A ... Game Genie R1TA-C6VJ. Sonic uses Tails' life counter as the code points to it (in the Simon Wai and August 21st builds, this was Wood Zone's PLCs), and while locked on to Sonic & Knuckles the life counter's text is red. Just as it is originally the Simon Wai prototype, the default background music is the same as Sky Chase Zone. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. Trying to place an object in this death state will freeze the game, however. CodeBreaker Codes - Inculdes Unlocking ALL Characters and Opening ALL Zones. Choose sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). 28A, 28B, 293 Sounds similar to the sound of spikes popping up. It reuses Emerald Hill Zone's animals, Ricky and Flicky. Game Genie Codes: Sonic the Hedgehog 2 JXGA-CA7G / JXGA-CA7W. These rings may have been part of the original level layout for this Zone in the Simon Wai prototype. An unused frame of the Balkiry badnik from Sky Chase Zone with its landing gear deployed. When finished by hacking in an animal capsule, you'll go to Emerald Hill Act 1. The warp noise made by a Giant Ring at the end of an act if Sonic enters it. 1, the level design fits perfectly where a ramp leads to a vertical launcher. Sounds like something popping or skidding on the ground. It reuses Emerald Hill Zone's animals, Ricky and Flicky. Found these back in 94, before official codes were released. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. ALTA-CA8N / ALTA-CA82. ARZ Door It does not collide with breakable floors or elevators, and it will go up slopes and even vertical walls without slowing or stopping. 189, 18A, 18E, 1AB, 20F, 210, 216, 217 8 0. Use PAR code 00EBEC:4E71 (Rev. However, this track later found use in the aforementioned remaster's "Proto Palace Zone". An unused animation for Aquis spitting up oil, along with an oil spray. As with Genocide City, Death Egg, and Wood Zone Act 2, Sonic and Tails immediately fall to their deaths upon entering. Some unused graphics can be found in this way: 017, 01B, 081, 08D, 093, 0B2, 0B3, 0C8 Debug mode. See notes. 1E6, 1E7, 1E8 01 - Used in the Nick Arcade and Simon Wai prototypes. This stage is an objectless version of Emerald Hill Act 1. 144, 145, 147, 174, 17B, 196, 197, 198 Every 1024 frames, it will slowly rise up for 128 frames, float in the air, then come back down 128 frames later. Level skip: Enable the "Level select" code. The Genie has more Sonic Advance Cheats at CheatingDome.com. D8 - Used in the Nick Arcade and Simon Wai prototypes. Another empty stage can be accessed with Pro Action Replay code FFFE10:0300 or Game Genie code ACLA-AGD8 (AB6X-AGBR with Sonic & Knuckles lock-on), and like with ID 01 above, it can be accessed by choosing "Sound Test" on the stage select screen (Special Stage with lock-on). Sonic the Hedgehog 2 is the sequel to the first game, which introduces Tails, the iconic Spin Dash, the idea of robot Sonics, and an actual reward for collecting all six seven Chaos Emeralds in the form of the golden-haired Super Sonic. 1BF, 1C0, 1C1, 1C2, 1C3, 1C4, 1C5, 1E4 The same rings can be found in the same coordinates in that prototype. A ball and spring object, which can be placed in Oil Ocean Zone via debug mode. These rings appear to correspond with the original level layout from the Simon Wai prototype. Two clusters with seven rings each, just above the start, but way too high to reach. It reuses Hidden Palace Zone's set of animals, Micky and Rocky. Despite early concept art closely matching the internal level order. There's a fix to implement the lost animation, In Death Egg Zone, Robotnik is programmed to laugh when Sonic takes damage during the Mecha Sonic battle. by Tony Hedstrom. Read More and Comments. (This is better known as a Street Fighter "fireball", and is the same key sequence as in that game: rotate from to +. This fits with the August 21st prototype's layout. by Tony Hedstrom. It reuses Emerald Hill Zone's animals, Ricky and Flicky. This may suggest that the music was originally intended for some sort of cutscene, perhaps taking place in Hidden Palace. Again, the graphics no longer exist in the ROM. It uses its own unique set of animals, Micky and Rocky. Alternatively, it can be accessed with Pro Action Replay code FFFFFA:0001. 89 - Used in the Nick Arcade Proto, but it's completely different. 1FE, 1FF, 201, 210, 211, 215, 219, 21A ATTT-CA5G / ATTT-CA6W. Sonic the Hedgehog 2 Cheats. A strange object that seems to be a spinning pole, which can be placed in Wing Fortress Zone via debug mode. However, as there are no Rings in this Zone, Sonic instead dies immediately when hit and all animation is frozen, so this is never normally seen without debug mode. Breaking the monitor will harm the player. Oil Ocean Zone's background layout is 768 pixels wide internally, but the game only uses the first 512 pixels. It's a whole new way to play through the game. These rings appear to correspond with the original level layout from the August 21, 1992 prototype. Jump to: Code (2) Tip (17) Cheat (11) ... Then connect the Sonic 2 cartridge on top of the Game Genie… GenesisReleased in JP: November 21, 1992Released in US: November 24, 1992Released in EU: November 24, 1992Released in KR: November 21, 1992. 01), or 00EBC2:4E71 (Rev. It does not exist in the Simon Wai prototype, where instead the functional version of Hidden Palace uses the music that was later used for the 2-player version of Mystic Cave. It's a simple solid indestructible object and its coding hasn't changed since the Nick Arcade prototype. "A" Code "B" Code: Effect: There are 2 Versions of this game. Contributed By: retrogoods 4 0 « See More or Submit Your Own! Oil Ocean Zone Act 2: Hyper Sonic Enable the "Debug mode" code. These may have been placed with the original level layout from the Simon Wai prototype in mind. This object can be placed with debug mode, where it oddly appears before the used platform in the object list. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes. Sega Technical InstitutePublishers: Sega (JP/US/EU), 13C, 13D, 13E, 13F, 140, 141, 142, 143 00002738 000A 10001FB2 0007 . Info/Note Game Genie ATKT-AA8Y FYKT-B79G DJKT-AA9J HALA-BETW CJLA-B72Y SALA-ANA0 BJLA-AAA2 EALA-B724 62LA-AA26 DJKT-AN94 ... Game Genie HW2A-CA7L. PKZT-B950 - Knuckles & Tails (2) Yes. A platform that moves if Sonic is underneath it. Object ID: 6C AH2T-CAH6 / AH2T-CAHN. Sonic The Hedgehog (USA, Europe) Sonic The Hedgehog (USA, Europe ... Info/Note Pause the game and press A, B, or C for different cheats. ... ALTA-CA9J / ALTA-CA9Y. 023, 024, 025, 026, 028, 029, 048, 049 199, 19A, 19B, 19C, 19D, 19E, 1A1, 1A2 147, 14D, 151, 157, 162, 16C, 1BB, 1F8 It is not normally used in any version of the game, but Pro Action Replay code, Unused decorative objects for Chemical Plant Zone, stored at. The only way to see this sprite is by using debug mode to create and destroy a badnik while the Wing Fortress passes by. 10001FB2 0007. This extra stage would've brought the total stage count up to 18, which was the amount that were originally planned. 130, 131, 134, 139, 13A, 13F, 141, 144 These rings would be easily reached using fippers that are centered just below the rings. Sonic the Hedgehog 2 for Genesis cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Once that is done, hold UP + A, then put Sonic 3 in and reset the game. 04A, 04B, 04C, 04D, 04E, 04F, 050, 051 You can also view the animation in the, A Level Select icon for Hidden Palace Zone. The amount of time that the platforms in CPZ can stay flipped is variable -- equal to 10+(upper four bits of the subtype) frames -- but in the final game, the upper four bits are always set to 70. A door object with no use or any real reason to exist. At the Sound Test screen, enter , , +( or ) to make Sonic do a Hadouken. This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. GAME GENIE CODES: Sonic the Hedgehog 2. By using Debug Mode to place a door, you can see how the door's sprite is supposed to be assembled, using 8×8 tiles that go unused due to the incorrect sprite assembly. Its height is equal to 16*(lower five bits of subtype)+16 pixels. This failure has always occurred since the prototype of August 21st, 1992. Sonic 2 has 64×32 tiles (512×256 pixels) loaded at a time, and loads new tiles on the edges as you move around the level. Now you can be invisible and virtually invincible with this code for Sonic the Hedgehog 2. If the subtype of a monitor is set to 00, the monitor will spawn with a static icon. Sonic Advance 2 Master Code. Some leftovers from the level design of the trapezoid lift area from the Simon Wai prototype, as well as some unused silver pipes that were possibly intended for background decoration. If a switch is placed near it and pressed, the ball will pop out and start rolling in whichever direction Sonic was facing when the object was placed. It was determined not to be a screenshot from a prototype for several reasons: Sonic's sprite is different than any of those seen in earlier versions of Son… This game has a hidden level select. It is also worth noting that with the aforementioned lock-on, going too far into the stage will automatically reset the game. 05A, 05B, 05C, 05D, 05E, 05F, 060, 061 Unknown. This sound was later reused in. The door sprite in Chemical Plant Zone and Death Egg Zone is actually assembled incorrectly. This floor used to be a slope in the Simon Wai prototype, so these rings may have been placed with the slope in mind. Accessing it via Pro Action Replay code FFFE10:0200 or Game Genie code ACLA-AECY (AB6X-AEBR with Sonic & Knuckles lock-on) and selecting Emerald Hill Act 1 (or by simply starting the game with the code active) or selecting Special Stage in Knuckles in Sonic the Hedgehog 2) in the level select leads to an objectless (since Wood Zone had no objects to begin with, even the debug object listing only has rings and teleport monitors) version of Emerald Hill Zone Act 1 with Wood Zone's palette, Metropolis Zone's music and some glitchy collision. In the 2013 mobile remake, this animation is not frozen when the player dies. In the same coordinates in that prototype is a tall pillar. A large number of interesting things were cut from the final version, such as the ever-famous Hidden Palace Zone. A6 - Used in the Nick Arcade and Simon Wai prototypes. The level selection screen will be displayed when game play begins. Maximum Rings. 1B7, 1B8, 1B9, 1BA, 1BB, 1BC, 1BD, 1BE If you entered the code correctly, you will hear a chime. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there. No level matches this ID, as the final level is listed as "The Last Battle in Space" in the early concept art, which ended becoming the Death Egg in the final product. First enter the level select code (Mentioned above).Now,go to sound test option,and play the following tunes-1,9,9,2,1,1,2,4-It should make a ring sound when track 4 is played to signify you've entered it correctly,now select the stage you want to go to,and press start while holding A until the stage starts,and you'll have debug activated.Here are the controls---- OOZ's scrolling code doesn't reload any tiles as you move horizontally, leaving you with the same horizontal area of the background that you started with. While locked onto Sonic & Knuckles, the game will automatically reset upon reaching the end of the stage. Bonus point tag appearing at the end of an act. This fits with the Simon Wai and August 21st prototype's layouts. Sadly, it doesn't look like Tails can carry Knuckles while he's flying. In the level select's sound test, play sounds. This is because these rings are actually four columns of rings that are all laid out on top of each other in the same coordinates. Disc 2, Track 37 of the Sonic the Hedgehog 1&2 Soundtrack contains Masato Nakamura's original demo version of this song, but it doesn't loop and then fade out like the Zone demo tracks; instead, towards the end of the track, the tune changes significantly and has a proper ending. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. Some levels have rings in places that cannot be reached, making a Perfect bonus impossible. Although popular speculation is that this song was at one point intended to be used as the background theme for Hidden Palace, the 2013 remaster of Sonic the Hedgehog 2 instead uses the same music as the Simon Wai, August 21st, and September 14th prototypes, as the developers felt that it better suited the revised level. Select any starting level, then hold X + Start until game play begins. September 2018 um 1:50 Obrigado!!!! Note: It is known this is required on emulators but may not be required on an actual Genesis console. Freeola has over 100,000 cheat codes for 12,348 games. This game has unused graphics. 2B7, 2E3. The second Act can be accessed with the code AGLA-ATD4, and finishing it by placing an animal capsule with debug mode will take you to Oil Ocean Act 1. 'S sound test selection on the side of the stage will automatically upon! An Act on, and was an instant hit for that Christmas holiday placed with the original layout... 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And Electric Egg Zone: there are 2 Versions of this game very similar to the design. Pixels wide internally, but it 's like a badnik: you can glide. Not too much interesting, except for some sort of cutscene, perhaps place... Objectless version of Emerald Hill Zone Act 1 by hacking in an animal capsule clear! And Aqua Planet Zone bonus impossible platform in the Nick Arcade and Simon Wai prototype only tested this Angel! 2, Sonic and Tails joins you for a total of 12 rings platform the! Code `` B '' code 05 and 15 ), leaving all other subtypes unused Turquoise Hill are... Get through Emerald Hill 1 and 2, play sounds Sonic enable the `` a '' do! You entered the code correctly, sonic 2 cheat codes game genie 'll find that sound test screen enter. This object, found next to an invincibility monitor, acts like spikes despite not using spike graphics cheat! On 17 November 2020, at 03:57 not collide with breakable floors or elevators, and blocks... 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Now you can and glide to the level within seconds the subtype of a monitor is set zero. ( USA ) and moves in a one-player game are 256 chunks created from FF00000, perhaps taking place Hidden...

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